GTA Vice City Map
Filters
- 100
- 100
- 35
- 35
- 36
- 36
- 21
- 9
- 7
- 4
- 1
- 3
- 3
About this map
About the markers and credits.
Imagery credits
- GTA Wiki copy of the Vice City map (Game artwork © Rockstar Games)
- Vice City satellite render, paths, districts, and terrain by GTAMap.io
- GTA Wiki Vice City collectible maps and location tables (CC BY-SA 3.0)
- VortrexFTW/v-essentials Vice City teleport points (MIT)
- huncrys/vcmp-livemap radar map scale (MIT)
Loading map…
What the Vice City map covers
Grand Theft Auto: Vice City (2002) is set in 1986 in a neon-soaked Miami stand-in on the Florida coast. With north at the top, the map shows two long landmasses—the western mainland and the eastern barrier beach—separated by Ocean Bay and linked by a chain of smaller islands.
The mainland
The western landmass forms the industrial and working-class mainland. Downtown occupies its northern tip, with Hyman Memorial Stadium jutting out at the northwest corner. Heading south from Downtown takes you through Little Haiti and Little Havana down to the shipping piers of Viceport. Along the western edge, Fort Baxter Air Base and Escobar International Airport stretch all the way to the southwest corner of the city.
The beach
The eastern landmass is a long barrier island bordered by a wide oceanfront beach. Vice Point covers the northern half and includes North Point Mall and The Malibu club, Washington Beach sits in the middle around the Washington Mall, and Ocean Beach anchors the Art Deco southern tip where Tommy Vercetti's first safehouse—the Ocean View Hotel—and the coastal lighthouse stand.
The islands in the bay
Three smaller island complexes dot Ocean Bay between the two main halves of the city. Prawn Island in the north houses the InterGlobal Films studio lot and carries the northernmost cross-bay road between Downtown and Vice Point. Just south of it, the manicured fairways of the Leaf Links golf club span a cluster of green islands off Vice Point. Starfish Island sits in the center of the bay around the mansion that Tommy later takes over as the Vercetti Estate.
How the islands connect
Because Vice City has no rail or subway network, all cross-town travel runs over four road bridges spanning Ocean Bay. Reading from north to south, those crossings link Downtown through Prawn Island to Vice Point, Little Haiti past Leaf Links to Vice Point, Little Havana across Starfish Island to Washington Beach, and Little Havana directly to southern Washington Beach. At the start of the story, an incoming hurricane warning closes all four bridges to the mainland, confining early missions to the eastern beach island.
How this map is drawn
This page opens on the In-game map style, which displays Vice City's original pause-menu map. The sea is light blue, city blocks are gray with white building footprints, parks and lawns are green, and the beaches are pale yellow. Black roads wind through every district, with thin dark lines marking the bridges across the bay. At roughly one meter per pixel, the 3660-pixel-square image clearly resolves individual buildings, piers, and side streets.
Because the in-game map carries no text labels, reference grid, or legend, district names, shops, and landmarks are provided through the interactive styles, marker layers, and neighborhood guide on this page.
The Satellite style looks straight down on the whole city at four pixels per meter: pastel rooftops, pools, palms, beaches, and the street grid, with no shadows, vehicles, or people. Because nothing leans, rooftops sit exactly over their footprints, which makes it the easiest style for finding a building's entrance or a route across the rooftops.
The Paths style plots the 14,732 navigation nodes that Vice City's traffic and pedestrians follow, with car lanes in pale gray, boat channels in blue, and footpaths in green (short gaps between path groups are normal because the game links neighboring groups at runtime). Districts overlays all 12 named districts as labeled boxes on top of a dimmed copy of the path network. Terrain renders an overhead heightmap of every solid surface the player can stand on—shading low ground in green, buildings in tan, and the tallest rooftops nearly white, while the surrounding water stays dark because it has no collision mesh.
Our Vice City Stories map uses the same in-game art style for the 1984 city with its own color palette, and our GTA San Andreas map adds Road and Radar views alongside its own Satellite style.
Tips for reading the map
When the page opens, the camera frames the entire city from the mainland to the barrier beach. Zooming all the way in reaches full native resolution so you can pick out individual buildings and narrow piers, or switch to Districts and Terrain to inspect neighborhood boundaries and rooftop elevations. The corner badge displays live Vice City X/Y coordinates under your cursor, matching the coordinate values used by mods, trainers, and community walkthroughs.
Markers on the map
The layer controls toggle all 100 Hidden Packages, 36 Unique Stunt Jumps, and 35 Rampages, along with the nine safehouses, seven asset properties, four Pay 'n' Spray garages, three Ammu-Nation stores, and Rafael's clothing store. Collectible positions are adapted from GTA Wiki's interactive maps (CC BY-SA 3.0), which are drawn on this same image, and teleport coordinates in v-essentials (MIT). A few businesses that no source gives coordinates for are placed approximately.
Asset map: every business you can buy
Assets are the businesses Tommy buys to earn a daily income, and most of them must be completed to unlock the final missions. On this map all seven sit in the Locations layer: the Malibu Club in Vice Point, the Pole Position Club in Ocean Beach, Kaufman Cabs and the Print Works in Little Haiti, Sunshine Autos in Little Havana, InterGlobal Studios on Prawn Island, and the Cherry Popper ice cream factory in Little Havana. Click any of them for its price and what buying it unlocks. The Vercetti Estate on Starfish Island, which you take over in the story, is listed with the safehouses.
Rafael's, the Ocean Beach clothing store where Tommy collects the Soiree suit in The Party, is pinned too, just south of Ken Rosenberg's office.
Vice City and Vice City Stories
This same 3D-era city returns in Grand Theft Auto: Vice City Stories, a prequel set two years earlier in 1984. The coastline and street network remain nearly identical, and that page also shows the game's own map, so the two cities can be compared side by side. By 1986, Tommy takes over the Starfish Island mansion as the Vercetti Estate, Phil Cassidy runs Phil's Place in Little Haiti, and Kaufman Cabs is one of the businesses Tommy can buy.
Vice City first debuted as a top-down city in the original 1997 Grand Theft Auto, and Rockstar is returning to the setting on a modern scale in Grand Theft Auto VI. You can explore the new state of Leonida on our GTA 6 interactive map, or check out our GTA 5 interactive map, GTA 5 cheats, and GTA 5 vehicle locations guides if you are playing through Los Santos in the meantime.
Map imagery and credits
The base map on this page is the game's own map of Vice City, sourced from a 3660 px copy hosted on the GTA Wiki (the same image used for the wiki's interactive collectible maps). GTAMap.io aligned it to world coordinates by matching its road network against the radar texture from huncrys/vcmp-livemap (MIT), verified the fit against teleport coordinates from VortrexFTW/v-essentials (MIT), and sliced it into a five-level tile pyramid without altering the original artwork. The Satellite, Paths, Districts, and Terrain styles are rendered by GTAMap.io directly in world coordinates.
Marker positions and totals come from GTA Wiki (CC BY-SA 3.0), supplemented by Vice City teleport coordinates from v-essentials. All marker descriptions are written by GTAMap.io.
Map artwork © Rockstar Games / Take-Two Interactive. See our disclaimer for full details, or contact us with any rights questions.
GTA Vice City map FAQ
Where does this Vice City map come from?
The default In-game map style uses the game's original map of Vice City from a 3660 by 3660 pixel copy hosted on the GTA Wiki—the same base image used for the wiki's interactive collectible maps. GTAMap.io calibrated it to game coordinates and sliced it into zoomable tiles. The map artwork belongs to Rockstar Games, while the Satellite, Paths, Districts, and Terrain styles are rendered by GTAMap.io.
What are the two halves of Vice City?
The city consists of two main landmasses separated by Ocean Bay. The western mainland holds Downtown, Little Haiti, Little Havana, Viceport, Escobar International Airport, and Fort Baxter Air Base. The eastern barrier island—often called Vice City Beach—holds Vice Point, Washington Beach, and Ocean Beach, while Starfish Island, Prawn Island, and the Leaf Links golf club sit in the bay between them.
Why are there no street or district names on the map?
The game's original map has no text labels, grid, or legend. Switch to the Districts style to see all 12 named districts, turn on the marker layers to locate specific shops and collectibles, or use the district guide on this page to tell the neighborhoods apart. The coordinate readout in the corner shows live X/Y game coordinates under your cursor.
Where are the assets on the Vice City map?
The seven asset businesses are the Malibu Club (Vice Point), Pole Position Club (Ocean Beach), Kaufman Cabs and the Print Works (Little Haiti), Sunshine Autos and the Cherry Popper ice cream factory (Little Havana), and InterGlobal Studios (Prawn Island). Turn on the Locations layer to see them all, with prices.
Where is Rafael's in GTA Vice City?
Rafael's is a clothing store in Ocean Beach, a short way south of Ken Rosenberg's office. Tommy collects the Soiree suit there during The Party, and the suit pickup stays outside the shop for the rest of the game.
Is this the same Vice City as in GTA 6?
No. Grand Theft Auto: Vice City (1986) and Vice City Stories (1984) share the 3D-era version of the city, whereas GTA 6 reimagines Vice City on a much larger scale inside the state of Leonida, which you can explore on our GTA 6 interactive map.