GTA 2 Map
Map info
About this map
Use the style menu on the map to switch cities and views. How the map is drawn and credits.
Imagery credits
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What the GTA 2 map covers
Released in 1999, Grand Theft Auto 2 refined the top-down perspective of the original game and traded real-world coastal cities for Anywhere City, a retro-futuristic metropolis split into three stages. Each district is a separate map with its own gang territories. Use the style menu at the top of the viewer to switch between districts or toggle between the overhead street view and the land-use map.
Downtown District
The opening stage is a tightly packed urban core bordered by water, featuring dense commercial blocks, casinos, a mental hospital, and a university campus, with more sidewalk coverage than either of the later districts.
Residential District
The second stage opens up into suburban neighborhoods, trailer parks, a shopping mall, a prison complex, and the Zaibatsu headquarters, with grassy parkland covering roughly a sixth of the map.
Industrial District
The final and largest built-up stage spans factories, docks, a power plant, and chemical yards, packing in the highest concentration of buildings and the least open water of the three districts.
How the GTA 2 map is drawn
Every city in GTA 2 is laid out on a 256 × 256 grid of blocks. The Top view renders the highest surface of each column straight from above at the native 64 × 64 pixels per block, producing a 16,384 × 16,384 pixel mosaic of the entire city. Zoom all the way in to inspect individual rooftop and street tiles.
The Land use and traffic view renders the same 256 × 256 grid at 16 pixels per block, color-coding each cell by block type and marking one-way and two-way traffic directions on every road. Toggling between the two views of the same city keeps your camera position locked in place, while selecting a different city frames the new map in full.
- Water
- Road
- Pavement
- Field
- Building (lighter is taller)
- Traffic direction
Map imagery and credits
The top-down and land-use maps on this page are reconstructed by GTAMap and sliced into zoomable tile pyramids. Underlying game world © Rockstar Games / Take-Two Interactive. See our disclaimer for full copyright details, or contact us with any questions.
GTA 2 map FAQ
Where does GTA 2 take place?
GTA 2 is set in Anywhere City, a retro-futuristic metropolis divided into three self-contained stages: the Downtown, Residential, and Industrial districts. Each district has its own 256 × 256 block map and three rival gangs.
Is Anywhere City related to the cities in GTA 1?
No. Anywhere City is a standalone setting created specifically for GTA 2. If you are looking for the original top-down versions of Liberty City, San Andreas, and Vice City, visit our GTA 1 map page.
Why does the GTA 2 map look flat?
In-game, the camera uses a perspective projection, so building walls lean outward as you drive past them. This map uses a true orthographic overhead projection instead, showing only the top surface of each block—rooftops, roads, sidewalks, grass, and water—without building sides, slopes, vehicles, pedestrians, or dynamic lighting.
What is the land-use and traffic view?
It color-codes every block on the grid by surface type—road, pavement, field, water, or building—with taller structures shaded lighter, and overlays directional arrows showing how traffic flows along each street. Because GTA 2 only tags road, pavement, and field surfaces directly on its blocks, water and building footprints are derived from the surrounding map geometry.
Are there coordinates or collectible markers on this map?
Not yet. Each city is built on a 256 × 256 block grid, and these maps are indexed by grid position rather than continuous world coordinates, so there is no live coordinate readout or marker overlay yet.