GTA 1 Map
Map info
About this map
Use the style menu on the map to switch cities and views. How the map is drawn and credits.
Imagery credits
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What the GTA 1 map covers
Released in 1997, the original Grand Theft Auto introduced the series from a top-down perspective across three separate cities that unlock as you progress through the campaign. Each city occupies its own 256 × 256 block map, and you can switch between all three—or toggle between the overhead street view and the land-use map—using the style menu at the top of the viewer.
Liberty City
Modeled on New York and neighboring New Jersey, Liberty City is the opening stage of GTA 1 and the densest of the three maps. Roughly a third of its grid is packed with buildings, streets and sidewalks fill most of the remaining land, and rivers divide the islands into distinct boroughs connected by bridges.
San Andreas
The second stage reimagines San Francisco rather than the full state later seen in GTA San Andreas. It features much more open terrain and far less water than Liberty City, with grass and parkland covering roughly a sixth of the grid.
Vice City
Modeled on Miami, the final city combines an extensive road network with wide stretches of open ground and coastal waterways. The setting later returned in GTA Vice City (2002) and returns again in GTA 6, rebuilt from the ground up for each generation.
How the GTA 1 map is drawn
Every city in GTA 1 is laid out on a 256 × 256 grid of blocks. The Top view renders the highest surface of each column straight from above at the native 64 × 64 pixels per block, producing a 16,384 × 16,384 pixel mosaic of the entire city. Zoom all the way in to inspect individual rooftop and street tiles.
The Land use and traffic view renders the same 256 × 256 grid at 16 pixels per block, color-coding each cell by block type and marking one-way and two-way traffic directions on every road. Toggling between the two views of the same city keeps your camera position locked in place, while selecting a different city frames the new map in full.
- Water
- Road
- Pavement
- Field
- Building (lighter is taller)
- Railway
- Traffic direction
Map imagery and credits
The top-down and land-use maps on this page are reconstructed by GTAMap and sliced into zoomable tile pyramids. Underlying game world © Rockstar Games / Take-Two Interactive. See our disclaimer for full copyright details, or contact us with any questions.
GTA 1 map FAQ
Which cities are in GTA 1?
The original Grand Theft Auto features three cities—Liberty City, San Andreas, and Vice City—loosely inspired by New York, San Francisco, and Miami. You can switch between all three from the style menu on the map. Rockstar later reused those names in the 3D and HD eras with completely new map layouts.
Does this page include the GTA London maps?
No. The London 1969 and London 1961 mission packs take place in their own separate cities, which you can explore on our dedicated GTA London map page.
Why does the GTA 1 map look flat?
In-game, the camera uses a perspective projection, so building walls lean outward as you drive past them. This map uses a true orthographic overhead projection instead, showing only the top surface of each block—rooftops, roads, sidewalks, grass, and water—without building sides, slopes, vehicles, pedestrians, or dynamic lighting.
What is the land-use and traffic view?
It color-codes every block on the grid by surface type—road, pavement, field, water, or building, plus railway tracks—with taller structures shaded lighter, and overlays directional arrows showing how traffic flows along each street.
Are there coordinates or collectible markers on this map?
Not yet. Each city is built on a 256 × 256 block grid, and these maps are indexed by grid position rather than continuous world coordinates, so there is no live coordinate readout or marker overlay yet.