GTA Vice City Map
Rockstar's 2002 poster map of Vice City with all 100 Hidden Packages, 35 Rampages and 36 Unique Stunt Jumps, plus safehouses, assets, Pay 'n' Spray and Ammu-Nation.
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About this map
The paper map Rockstar made for GTA Vice City, as re-released in 2012. The Vice City Sights guide sits below the map. Collectible and Rampage positions come from GTA Wiki's maps, aligned to game coordinates; the poster is fitted to those coordinates to about 13 m (RMS). About the markers · Credits
Imagery credits
- Rockstar Games: Vice City poster map (Newswire, 2012) (Official download, offered for printing)
- Internet Archive: Wayback Machine copy of the file (Archived copy; Rockstar's original link is gone)
- GTA Wiki: Vice City collectible maps and location tables (marker positions) (CC BY-SA 3.0)
- VortrexFTW/v-essentials: Vice City teleport points (some locations) (MIT)
- huncrys/vcmp-livemap: radar map scale, used to align the wiki map (MIT)
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What the Vice City map covers
Grand Theft Auto: Vice City (2002) is set in 1986 in a neon-soaked Miami stand-in on the Florida coast. Oriented with north at the top, the poster shows two long landmasses—the western mainland and the eastern barrier beach—separated by Ocean Bay and linked by a chain of smaller islands.
The mainland
The western landmass forms the industrial and working-class mainland. Downtown occupies its northern tip, with Hyman Memorial Stadium jutting out at the northwest corner. Heading south from Downtown takes you through Little Haiti and Little Havana down to the shipping piers of Viceport (spelled Vice Port on the poster). Along the western edge, Fort Baxter Air Base and Escobar International Airport stretch all the way to the southwest corner of the sheet.
The beach
The eastern landmass is a long barrier island bordered by a wide oceanfront beach. Vice Point covers the northern half and includes North Point Mall and The Malibu club, Washington Beach sits in the middle around the Washington Mall, and Ocean Beach anchors the Art Deco southern tip where Tommy Vercetti's first safehouse—the Ocean View Hotel—and the coastal lighthouse stand.
The islands in the bay
Three smaller island complexes dot Ocean Bay between the two main halves of the city. Prawn Island in the north houses the InterGlobal Films studio lot and carries the northernmost cross-bay road between Downtown and Vice Point. Just south of it, the manicured fairways of the Leaf Links golf club span a cluster of green islands off Vice Point, while oval Starfish Island sits in the center of the bay around the estate labeled "The Coke Baron's Mansion."
How the islands connect
Because Vice City has no rail or subway network, all cross-town travel runs over four road bridges spanning Ocean Bay. Reading from north to south, those crossings link Downtown through Prawn Island to Vice Point, Little Haiti past Leaf Links to Vice Point, Little Havana across Starfish Island to Washington Beach, and Little Havana directly to southern Washington Beach. At the start of the story, an incoming hurricane warning closes all four bridges to the mainland, confining early missions to the eastern beach island.
How this map is drawn
This page presents Rockstar's portrait-format Paper map poster edge to edge. The upper two-thirds of the sheet displays the city itself, with each neighborhood shaded in a distinct pastel or neon hue—from golden yellow in Downtown to deep crimson in Little Havana—and labeled in bold white italic lettering. Crisp white roadways cut across the color blocks, colorful callout tags name individual hotels, businesses, and landmarks, and an A–H by 1–6 reference grid frames the border.
Along the bottom third of the poster, the hot-pink "Vice City Sights" panel serves as a visual legend, pairing shop and service icons with small in-game screenshots for Pay 'n' Spray, clothing stores, The Malibu, Ammu-Nation, Bunch of Tools, hospitals, pharmacies, police stations, and Hyman Memorial Stadium, flanked by a Sponsors strip and the Vice City logo.
While the two Vice City posters on GTAMap share the same portrait layout and grid coordinates, the Vice City Stories map swaps in new district colors, boxed business labels, and a yellow newspaper-style legend. Unlike our GTA San Andreas map, which adds satellite and vector road views, this page features Rockstar's poster alone because no freely licensed orthographic or vector map exists for 1986 Vice City.
Tips for reading the map
When the page opens, the viewport centers on the city grid in the upper portion of the tall sheet; zoom out a step or drag the canvas upward to inspect the "Vice City Sights" legend at the bottom. Zooming all the way in reaches the poster's full 2,036 by 3,200 pixel resolution so even the smallest storefront tags are easy to read. The readout shows game X/Y coordinates for the point under the cursor. You can also use the border grid (such as E3–E4 for Starfish Island or A1–A2 for Hyman Memorial Stadium) and match the round map badges against the Sights panel below.
Markers on the map
The layers list holds all 100 Hidden Packages, the 36 Unique Stunt Jumps and the 35 Rampages, numbered as in GTA Wiki's location tables. It also shows the nine safehouses, seven of the assets, the four Pay 'n' Spray garages and the three Ammu-Nation stores. The collectible positions come from GTA Wiki's interactive maps (CC BY-SA 3.0). We aligned them to game coordinates through the game's radar map and checked each one against the wiki's separate per-location map images: 145 of the 171 collectibles and Rampages agree within 20 m. Some locations use teleport points from v-essentials (MIT). Pins we could only place from labels on the poster are marked as approximate. The poster itself is fitted to game coordinates with a typical error of 13 m.
Vice City and Vice City Stories
This same 3D-era city returns in Grand Theft Auto: Vice City Stories, a prequel set two years earlier in 1984. Because the coastline and street network remain nearly identical, the two posters can be compared grid cell by grid cell. The 1986 poster reflects Tommy Vercetti's era: the centerpiece estate on Starfish Island is labeled "The Coke Baron's Mansion," Phil Cassidy operates Phil's Place in Little Haiti, and both the Washington Mall and Kaufman Cabs appear as established landmarks.
Vice City first debuted as a top-down city in the original 1997 Grand Theft Auto, and Rockstar is returning to the setting on a modern scale in Grand Theft Auto VI. You can explore the new state of Leonida on our GTA 6 interactive map, or check out our GTA 5 interactive map, GTA 5 cheats, and GTA 5 vehicle locations guides if you are playing through Los Santos in the meantime.
Map imagery and credits
The imagery on this page comes from Rockstar Games' official Vice City poster map. On December 21, 2012, Rockstar published high-resolution copies of its GTA III, Vice City, and San Andreas maps on the Rockstar Newswire for fans to download and print. Because Rockstar's original link to the Vice City JPG no longer works, we built our five-level tile pyramid from the Internet Archive Wayback Machine snapshot of that exact file without altering the artwork.
Marker positions and totals come from GTA Wiki (CC BY-SA 3.0). Some locations use Vice City teleport points from VortrexFTW/v-essentials (MIT), and the radar map scale in huncrys/vcmp-livemap (MIT) was used to align the wiki map with game coordinates. The descriptions on each marker are our own.
While our GTA San Andreas map also incorporates Ian Albert's aerial and radar maps and Toliak's San-Andreas-vector-map (Apache-2.0), the imagery on this page is Rockstar's official poster alone. Map artwork © Rockstar Games / Take-Two Interactive. See our disclaimer for full details, or contact us with any rights questions.
GTA Vice City map FAQ
Is this Rockstar's official Vice City map?
Yes. It is the official poster map Rockstar created for the 2002 release, complete with the "Vice City Sights" guide printed along the bottom margin. Rockstar published a high-resolution digital copy on its Newswire in December 2012 alongside the GTA III and San Andreas posters, and this page presents that complete sheet as zoomable tiles.
What are the two halves of Vice City?
The city consists of two main landmasses separated by Ocean Bay. The western mainland holds Downtown, Little Haiti, Little Havana, Viceport, Escobar International Airport, and Fort Baxter Air Base. The eastern barrier island—often called Vice City Beach—holds Vice Point, Washington Beach, and Ocean Beach, while Starfish Island, Prawn Island, and the Leaf Links golf club sit in the bay between them.
How do I find a place using the grid?
The poster is framed by columns numbered 1 to 6 across the top and rows lettered A to H down the side. Hyman Memorial Stadium sits in cells A1 to A2, for example, while Starfish Island spans E3 to E4. The "Vice City Sights" legend at the foot of the sheet explains every icon.
Can I see game coordinates on the Vice City map?
Yes. We fitted the poster to Vice City's game coordinates using 16 control points such as bridge ends, island roads and the end of the airport runway. The typical error is about 13 m (RMS) and the worst point is 28 m off. The poster draws the eastern beach wider than it is in the game, so pins on the sand can sit a little inland of the drawn shoreline.
Where do the Hidden Package and Rampage locations come from?
From GTA Wiki's Vice City maps and location tables, which we aligned to game coordinates. Each collectible was checked against a second wiki placement, and most of them agree within 20 m. The safehouse, asset, Pay 'n' Spray and Ammu-Nation pins that lack a coordinate source are placed from labels on the poster and are marked as approximate.
Is this the same Vice City as in GTA 6?
No. Grand Theft Auto: Vice City (1986) and Vice City Stories (1984) share the 3D-era version of the city, whereas GTA 6 reimagines Vice City on a much larger scale inside the state of Leonida, which you can explore on our GTA 6 interactive map.
Can I still download the original file?
Rockstar’s original vicecitymap.jpg link from 2012 is no longer online, but the Internet Archive preserved the exact file in 2013 and in subsequent crawls. Our credits section below links directly to the archived snapshot used for these tiles, and all artwork belongs to Rockstar Games.