GTA Liberty City Stories Map

Rockstar's "Liberty City 1998" poster with all 100 Hidden Packages, 20 Rampages and 26 Unique Stunt Jumps, plus safehouses, Pay 'n' Spray and Ammu-Nation.

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About this map

Rockstar's paper map for Liberty City Stories, as re-released in 2013, aligned to game coordinates. Marker positions are accurate to roughly 10–20 m. About the markers · Credits

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What the Liberty City Stories map covers

Grand Theft Auto: Liberty City Stories debuted on the PlayStation Portable in 2005 before arriving on PlayStation 2 the following year. Set in 1998—three years prior to GTA III—the poster lays out all three boroughs of Liberty City with north at the top: Shoreside Vale on the left, Staunton Island in the middle, and Portland on the right, with every neighborhood labeled in bold type.

Portland

Portland, the eastern island where Toni Cipriani's story begins, labels Harwood and Saint Mark's in the north; Hepburn Heights, the Red Light District, and Chinatown along the western waterfront; Portland View, Portland Beach, and Portland Harbor to the east; and Trenton, Callahan Point, and Atlantic Quays across the industrial south. A dotted track traces the elevated El-Train loop around the island, while the Portland Rock lighthouse sits just off the eastern shore.

Staunton Island

Staunton Island forms the central commercial district and labels eight distinct neighborhoods on the 1998 sheet. Aspatria (with its stadium) and Rockford anchor the northern tip above Liberty Campus and Fort Staunton, Newport and Belleville Park occupy the center, and Torrington and Bedford Point fill the high-rise southern tip. Unlike the 2001 map, Fort Staunton is still an intact neighborhood in 1998 before late-game story events reduce it to a construction site.

Shoreside Vale

Shoreside Vale is the only borough situated on the mainland. Its northern hills hold the Cochrane Dam and the mansions of Cedar Grove alongside the Cedar Ridge Observatory, while Pike Creek occupies the western industrial strip, Wichita Gardens borders the winding river valley, and Francis International Airport stretches across the southern bayfront.

How the islands connect in 1998

Crossing between boroughs in 1998 works differently than in 2001. Because the Callahan Bridge between Portland and Staunton Island is still an active construction span, commuters rely on a cross-bay ferry running between Harwood in Portland and Rockford on Staunton Island—though completing the mission "Driving Mr. Leone" adds temporary ramps that let you jump the unfinished bridge deck. Meanwhile, only the Shoreside Vale leg of the underwater Porter Tunnel is open to traffic, supplemented by the citywide subway line. During the campaign, Staunton Island unlocks after "Driving Mr. Leone" and Shoreside Vale opens after "Love on the Rocks."

Collectibles and locations on the map

The marker layers hold the three collectible sets that count toward 100% completion: all 100 Hidden Packages ($250 each), the 20 Rampages (7 of them are missing from censored versions) and the 26 Unique Stunt Jumps, numbered as in GTA Wiki's lists. Locations add the three safehouses, the three Pay 'n' Spray garages and the two Ammu-Nation stores. Each marker has our own short note on where to look and any mission it depends on, and you can tick off the ones you have found.

Collectible positions come from the pins on GTA Wiki's Liberty City Stories interactive maps (CC BY-SA 3.0), which sit on a stitched copy of the in-game radar map. We converted those pins to game coordinates using teleport coordinates listed in CheatDeviceRemastered, which also gives the shop and safehouse spots; those agree with the symbols on Rockstar's poster to within about 50 m. The poster itself is aligned to game coordinates by a least-squares fit to 55 control points (median error 5 m, RMS 9 m, worst 26 m), so the coordinate readout shows game units. Because the wiki pins were placed by hand, allow roughly 10 to 20 m either way.

How this map is drawn

This page presents Rockstar's landscape Paper map poster edge to edge. Unlike the collage-style GTA III poster, this sheet is drafted like a clean municipal street guide: land masses are shaded in warm beige against slate-blue water, roadways appear as dark green bands, building footprints are drawn as tan blocks, and square colored icons mark key services beneath uppercase district labels.

Styled in-universe as a bicentennial pull-out supplement to the Liberty Tree newspaper titled "Liberty City 1998," the poster includes a "Symbols" legend in the top-left corner covering safehouses, hospitals, police stations, 8-Ball's bomb shop, Ammu-Nation, Pay 'n' Spray, fire stations, and Phil Cassidy's Fully Cocked Gun Shop, paired with a "Roads" key for runways, highways, the El-Train, tunnels, and footpaths. Because it labels every neighborhood and street connection clearly, many players find this 1998 sheet easier to navigate with than the 2001 GTA III poster.

Tips for reading the map

When the viewer loads, the camera focuses on the three boroughs in the center of the sheet, so drag the canvas to the right to read the "Symbols" and "Roads" legends tucked into the top-left corner. Zooming all the way in reaches the poster's full 2,800 by 1,790 pixel resolution. To share a location, reference the 1–9 columns along the top border and the A–E rows down the side (for example, the Cochrane Dam sits in A3 and the Callahan Bridge label sits in D7). Notice that each square service icon has a tiny pointer triangle along one edge—follow that arrow rather than the center of the square to see the exact block it marks, and keep in mind that although the gray Porter Tunnel line is drawn all the way to Staunton Island on the print, only the Shoreside Vale section is actually driveable in 1998.

Liberty City Stories and GTA III

Because Liberty City Stories serves as a direct prequel to Grand Theft Auto III, comparing the 1998 and 2001 sheets highlights how the city changes over those three years. In Portland's Red Light District, Paulie's Revue Bar on the 1998 map becomes Luigi's Sex Club 7 by 2001. Both the Harwood and Rockford ferry terminals are demolished once the Callahan Bridge and Porter Tunnel are completed, with Phil Cassidy's Army Surplus taking over the old Rockford pier. Motorcycles—which are ubiquitous on Liberty City's streets in 1998—are outlawed entirely by 2001, a change Rockstar explained in-universe through a Liberty Tree campaign against two-wheeled vehicles.

Grand Theft Auto Advance (2004) also visits this 3D-era metropolis in the year 2000, whereas Grand Theft Auto IV (2008) rebuilt Liberty City from scratch in the HD continuity. If you are exploring Rockstar's later HD worlds, check out our GTA 5 interactive map (along with our GTA 5 cheats and GTA 5 vehicle locations guides) or preview Leonida on our GTA 6 interactive map.

Map imagery and credits

The imagery on this page comes from Rockstar Games' official Liberty City Stories poster map. On April 10, 2013, Rockstar published high-resolution copies of its Liberty City Stories and Vice City Stories maps on the Rockstar Newswire for fans to download and print, and we built our five-level tile pyramid directly from Rockstar's hosted file without altering the artwork.

Unlike our GTA San Andreas map, which also incorporates Ian Albert's aerial and radar maps and Toliak's San-Andreas-vector-map (Apache-2.0), this page uses Rockstar's official poster as its only imagery; the marker data sources are listed above. Map artwork © Rockstar Games / Take-Two Interactive. See our disclaimer for full details, or contact us with any rights questions.

GTA Liberty City Stories map FAQ

Where does this Liberty City Stories map come from?

It is the official poster map Rockstar created for Grand Theft Auto: Liberty City Stories, designed as a pull-out supplement to the in-game Liberty Tree newspaper. In April 2013, Rockstar published high-resolution copies of both Stories posters on its Newswire for fans to download and print, and this page presents that complete sheet as zoomable tiles without cropping.

Is Liberty City in Liberty City Stories the same as in GTA III?

Yes. It is the exact same 3D-era version of Liberty City set in 1998, three years before the events of GTA III. While the street layout matches, the Callahan Bridge is still under construction in 1998, a cross-bay ferry links Portland and Staunton Island, the Porter Tunnel operates only inside Shoreside Vale, and the Fort Staunton neighborhood is still standing.

Why are two bridges drawn with dashed lines?

The poster renders both the Callahan Bridge and the Shoreside Lift Bridge as dashed outlines alongside an editorial note explaining that the city will soon complete the bridges linking Portland and Staunton Island to the mainland. In gameplay, the Callahan Bridge starts unfinished, though completing the mission "Driving Mr. Leone" adds temporary construction ramps that let you jump the gaps.

How do I find a place using the grid?

The poster is framed by columns numbered 1 to 9 across the top and rows lettered A to E down the side. The Cochrane Dam sits in cell A3, for example, and the Callahan Bridge label sits in D7. The "Symbols" legend in the top-left corner explains every square icon.

How accurate are the markers and coordinates on this map?

The poster was traced closely from the game's own radar map, so we aligned it to game coordinates with a single fitted transform: across 55 control points the typical error is about 5 m (RMS 9 m, worst 26 m). Marker positions come from hand-placed pins on GTA Wiki's in-game map, so expect each one to sit within roughly 10 to 20 m of the real spot, and read its description for the exact hiding place.

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